Player & Gameplay
Tiltshot projectile now spins and moves forward
Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
Fixed the Parasitic Stone exploit when switching between sheep and shell form
Fixed an issue where unequipping Egon's Stone could prevent Gloom loss
Fixed Tarstones not granting EXP for kills by player summons
Fixed Black Needle throw and infused stone being unable to aim or interact
Fixed several Slayer Seal/Punch issues
Fixed canceling Proxima's Shell ability stopping weapons being re-equipped
Fixed issue that blocked Gragu from being possessed
Fixed Astral Clones not attacking when summoned close to an edge
Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
Fixed Cursed Child summons being targeted by Sidearm
Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
Force feedback tweaks and changes
Cleaned up melee attack logic
Enemies & Bosses
Final Boss HP reduced, player cosmic disease resistance doubled and his grab attack now has more anticipation
Fixed issues around the main bosses' phase change
Improved Droeg, the Conqueror's hitboxes
Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction
Improved how the Monolith works with Proxima Biosampler
Adjusted Orrem, the Golem's triple slam
Necrite run attack timing tweak
Dungeons
Player can now collect 3 extra ovas in the final slice dungeon when playing NG+
Fixed the enemy count on The Last Siege
Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled
Fix for double dungeon loading
UI
Mether's Breath now has multiple warning prompts
Fixed backing out of Mether's Breath's second warning soft-locking the game
Audio
Fixed Lucian, the Thirsting Knight's dodge audio
Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times
VFX & Animation
New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones
New explosion version for Droeg, the Conqueror
Giant Spider FX pass with more feedback, force feedback, and camera shakes
New shell summon handshake animation and a small Gragu height tweak
Camera
Improvements to camera collisions
Environment and Performance
Environment and collision bug fixes
General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision
Optimized bear traps and fixed the wrong trap rotation during the disarm animation
Rebuilt shader (PSO) caches and world HLODs